Tag Archives: WizWar

Wiz-War progress

The last couple months have been busy, but not without some small progress on our Wiz-War project.

Wiz-War board sections with base color

We got a couple coats of a dark base color on our seven board sections. Yes, seven sections. We’re making two auto-warp path sections (quarter-circle arcs) to connect the two sections across the gaps.

Also, I made a small test section so we can avoid major painting gaffes. We also have a large number of wall sections and doors to paint.

For our minis, NatureBoy selected six Reaper Miniatures. Assembling and painting metal minis will be a new adventure in and of itself. Here’s one of the minis, “T’Kay, Reptus Cleric” (14096).

That’s all for now. Hope to have more posts soon.

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Wiz-War progress

We’ve been casting lots of Wiz-War pieces over the past weeks. I finally got some masonite to use as a base for the game board segments, to which we would glue the floor and spacer tiles.

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I cut a square of masonite to size. Then we spread a generous layer of Tacky Glue and laid the tiles and spacers down.

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Tacky Glue is thicker than typical white (PVA) glues, and it sets up quickly. So we worked in sections.

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After all the pieces were set, we put another square of masonite and  some encyclopedias on top to help it dry flat.

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We’ve now glued-up two boards, and have enough pieces cast for half of the third. We need to get casting again, and start working on painting the boards and wall pieces. Then there are the cards, minis, and assorted accessories…

Making WizWar

When we attended the Carnage gaming conference in November, NatureBoy and I played a game called WizWar, and had a great time. The game itself is out of print, but rules and materials can be downloaded and used to make your own game set. Of course, having played on a beautiful three-dimensional game board, we didn’t want to play on a flat cardboard set.

For Solstice, NatureBoy and I got two silicone rubber molds ( #88 and #285 ) from Hirst Arts, and 25 pounds of a dental plaster casting stone called Merlin’s Magic from a supplier in Massachusetts.

Following the instructions on the Hirst Arts site (here and here), we’ve started creating the pieces necessary for the WizWar board.

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Here are the two molds, and some Merlin’s Magic getting mixed on top of the mixing board.

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Carnage photos

We had a really nice time, both playing games and having a weekend escape. I have a few photos that didn’t make it into the earlier posts that I’d like to share.

One thing we did to make our lives a little easier was to bring quite a bit of food that we could prepare and eat in our room.

 carnage-kitchen

Above, NatureBoy is making himself some mashed potatoes and some noodle; “a starch-filled redundancy",” he would say, quoting one of the few TV shows we watch.

Here’s the view out that window. It was breathtaking. We even got to see some loons.

View of Lake Morey

 

Here, NatureBoy is reaching for some uranium to power his nuclear power plant in Power Grid.

 Power Grid board game

The big hit of our gaming weekend was Wiz-War. Here are the photos I promised, though neither my water-logged camera nor my crappy photography skills do the game pieces justice.

This shot of the full board, shows the six colored maze segments.The segments can be shifted and rotated, and the maze exits wrap around “Pac-Man-style” (per NB).

Wia-War custom game set

 

Here, my green wizard has just placed a captured red treasure on his home space.

Close-up of Wiz-War 

 

But someone has absconded with one of my green treasures. That paper token is the “buck,” a creature obstacle summoned by an opponent wizard.

 Wiz-War close-up

 

The grey wizard and the purple wizard prepare to duel.

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Wiz-War was a really fun game. NB and I are looking into ways we can play at home. Thanks, again, to Game Master Earl Waters for bringing so much fun to the table.

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Earl emailed me Sunday night to direct me to some of the source materials he used in creating his game. That site has lots of good stuff, and links back to another Wiz-War fan’s single PDF Wiz-War package. And the Hirst Arts site has some instructions for using their molds and other materials to create Wiz-War game sets. NatureBoy has been reviewing this site and the pdf package frequently since we got back. He especially likes the idea of a custom gelatinous cube with a figure inside. 🙂

Carnage game report – Day Two

Today, NatureBoy and I played two games that were new to us; PowerGrid in the morning, and Wiz-War this afternoon. We enjoyed them both, but Wiz-War was much more fun.

PowerGrid is a "euro-game" where players take turns purchasing power plants and power commodities, and powering cities to create income. To play successfully, you have to balance three resources. It was more of a strategy and math puzzle, which was fun in a kind of academic way. In our session, the really expensive power plants came up for auction early,and one player managed to buy the larger wind-power plants. This allowed him to use his money money strictly for buying cities.

The game ended a little earlier than expected. NB did a good job selecting his power plants, but misunderstood the winning conditions. He was kind of frustrated, but was a good sport. I enjoyed it, but I think I like Settlers of Cattan better. I would play it again, though.

Our afternoon game was Wiz-War, and it was a blast. Here’s the description from the convention book:

B35 Wiz War Classic (GM: Earl Waters Table: TH) Play the cult classic Wiz-War game. Wiz-War is a card and board game of dueling wizards and treasure-stealing. Each player represents a wizard who starts the game with two treasures and seven cards that allow the wizard to cast spells. Each wizard battles the other wizards by casting spells and trying to steal two of the opponent’s treasures to win the game. You can also win by eliminating the other wizards. Cast cool spells like fireballs, waterwalls, and the dreaded "It" spell on your opponents or turn invisible, create monsters, or even affect the board game itself to win. Try this magic mayhem on a custom made 3-D game board with movable (and removable) walls, wizards, monsters, and spell effects. 2-6 players. No experience necessary. (2-6 Players) (Saturday 1pm-5pm)

The 3-D game board consists of six maze sections cast from molds by Hirst Arts Fantasy Architecture (and some instructions for making a Wiz War board and accessories) , and beautifully painted (inked, actually); it was gorgeous. I took pictures, but I don’t have the USB cable for my camera : , so I’ll post them later. Each of the wall and door sections can be rearranged, and some game actions caused this to happen. The six square maze sections can be re-arrange, either swapped or rotated, as some cards would indicate.

Each player controls a Wizard, with a home maze section, and two treasures, all color-coded. To win the game, a player must either capture two rival wizards’ treasures or eliminate all the other wizards. On her turn, a wizard can move and use card from her hand to attack, cast spells and create effects. In some ways, the game reminded me of a Ravensburger maze game, the Amazing Labyrinth. The GM mentioned that the game rules and cards sets were available for free online. I will have to look into that. It was a lot of fun and I’d like to play again.

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