I have been working on this figure for weeks, on and off. But I decided I needed to finish it so I could actually use it in my friend’s Dungeon World game. This is really the first figure I’ve painted to completion, and the first of our Bones Vampire reward level miniatures that I’ve painted.
Satheras, Elf Warlock, front
Satheras, Elf Warlock, back
I was attempting to get an inner glow on the crystal, but I think I need to work on my blending. I also trimmed the pointy elf hood to make it less, well, pointy. I think that worked well. And I’m really happy with the shading on the robes.
Although it has some issues, I’m quite happy with it. I have reigned-in my perfectionism and actually called something finished. This is actually a big deal for me.
I’ve been running a Dungeons & Dragons 5e game at work during lunch on Fridays, which has been quite fun, but also has a few challenges, one of which has been the participation of a player who frequently works offsite. Since we usually play in a conference room with a beautiful, big screen TV, I thought that using a virtual tabletop might help with that and some other issues. I decided to give Roll20.net a try, and after using it for two sessions, I’d say it’s working reasonably well.
Player view of Roll20 virtual tabletop. (see below for GM’s view.)
If you haven’t heard of Roll20.net, they have some good introductory videos on youtube, including a Crash Course, and overviews for player and GM, and lots of good information in their wiki.
Over winter break, I spent time reading through the space ship miniature combat games on Board Game Geek. I had no idea there were so many games. For example, check out the Tactical Startship Combat Geeklist. I have played a few of the more well known games, mostly at Carnage, including Star Fleet Battles, Federation Commander, and Firestorm Armada.
But I recently I’ve seen a number of discussions of the Star Wars and Star Trek themed star ship battle games that use the FlightPath maneuver system. It reminds me of Wings of War, to which my friend Ted introduced me some years ago. And because I have a number of Trek fans in my family, I treated myself to the Star Trek Attack Wing Starter Set.
The Star Trek Attack Wing Starter Set
Jamie and I played the quick start game, and then a game with the full rules. As you might expect with strategy games, Jamie won both battles. But there’s lots to like about this game. Not only is the FlightPath system quick and easy, but you add upgrades and crew to your ship(s) to provide additional capabilities and replay variety. It’s a lot of fun, very much in keeping with the Star Trek theme.
Of course, now I’m eyeing the next ships that I’ll be adding to the fleets. And I’ve even seen videos of people repainting their minis. Very cool.
Now this looks like fun, reminiscent of John Wick’s Cat.
The Secrets of Cats: A World of Adventure for FATE CORE is an urban fantasy/horror setting for use with Evil Hat’s FATE CORE and FATE CORE ACCELERATED in which the players take on the roles of sentient mystical felines who save mankind from the powers of darkness!
This video of Anita great talk is making the rounds, and it’s worth a watch.
I was a bit shocked when the video finished, and YouTube presented a collection of “related” videos with titles like “Reason v.s Feminist Frequency” and “The Sarkeesian Conspiracy”. This is the kind of crap that she talks about in the video. Stay strong, Anita.
I’ve finally done it; I’ve managed to pull together a lunchtime gaming group at work. We’re going to be meeting on Fridays, with the goal of getting some roleplaying in with the new edition of Dungeons & Dragons. We’ll fall back to board or card games if we don’t have quorum, just to keep the group rhythm going.
I started with the Lost Mine of Phandelver from the D&D Starter Set, which was easy to pick up and run. Mike Shea has some useful suggestions about running Phandelver.
The adventure from the D&D 5e Starter Set.
I’m going to have to think about ways to make the one-hour game session hum. The narrative combat model in D&D5e will be a big part of that. If anyone has other suggestions for making a lunch-hour RPG campaign work, please let me know.
I’m not a fan of being scared. I had to hide behind the couch when the Six Million Dollar Man met up with Bigfoot. That said, I’ve learned to enjoy a bit of creepy tone in my dramatic tension. My most memorable creepy game was the Wake of the Watcher module from Paizo’s Carrion Crown adventure path that I had the pleasure of playing from the second module to the end.
Wake of the Watcher cover
The Watcher module features creepy townspeople, a creepy cult, creepy monsters of the squishy, insanity provoking outsider types… fun stuff. That said, I was happy to move on from that adventure to something smelling less of dead fish. Or was that Oberon’s armor that smelled?