Category Archives: Gaming

Carnage photos

We had a really nice time, both playing games and having a weekend escape. I have a few photos that didn’t make it into the earlier posts that I’d like to share.

One thing we did to make our lives a little easier was to bring quite a bit of food that we could prepare and eat in our room.

 carnage-kitchen

Above, NatureBoy is making himself some mashed potatoes and some noodle; “a starch-filled redundancy",” he would say, quoting one of the few TV shows we watch.

Here’s the view out that window. It was breathtaking. We even got to see some loons.

View of Lake Morey

 

Here, NatureBoy is reaching for some uranium to power his nuclear power plant in Power Grid.

 Power Grid board game

The big hit of our gaming weekend was Wiz-War. Here are the photos I promised, though neither my water-logged camera nor my crappy photography skills do the game pieces justice.

This shot of the full board, shows the six colored maze segments.The segments can be shifted and rotated, and the maze exits wrap around “Pac-Man-style” (per NB).

Wia-War custom game set

 

Here, my green wizard has just placed a captured red treasure on his home space.

Close-up of Wiz-War 

 

But someone has absconded with one of my green treasures. That paper token is the “buck,” a creature obstacle summoned by an opponent wizard.

 Wiz-War close-up

 

The grey wizard and the purple wizard prepare to duel.

 wiz-war-04

 

Wiz-War was a really fun game. NB and I are looking into ways we can play at home. Thanks, again, to Game Master Earl Waters for bringing so much fun to the table.

wiz-war-05

Earl emailed me Sunday night to direct me to some of the source materials he used in creating his game. That site has lots of good stuff, and links back to another Wiz-War fan’s single PDF Wiz-War package. And the Hirst Arts site has some instructions for using their molds and other materials to create Wiz-War game sets. NatureBoy has been reviewing this site and the pdf package frequently since we got back. He especially likes the idea of a custom gelatinous cube with a figure inside. 🙂

Carnage game report – Day Two

Today, NatureBoy and I played two games that were new to us; PowerGrid in the morning, and Wiz-War this afternoon. We enjoyed them both, but Wiz-War was much more fun.

PowerGrid is a "euro-game" where players take turns purchasing power plants and power commodities, and powering cities to create income. To play successfully, you have to balance three resources. It was more of a strategy and math puzzle, which was fun in a kind of academic way. In our session, the really expensive power plants came up for auction early,and one player managed to buy the larger wind-power plants. This allowed him to use his money money strictly for buying cities.

The game ended a little earlier than expected. NB did a good job selecting his power plants, but misunderstood the winning conditions. He was kind of frustrated, but was a good sport. I enjoyed it, but I think I like Settlers of Cattan better. I would play it again, though.

Our afternoon game was Wiz-War, and it was a blast. Here’s the description from the convention book:

B35 Wiz War Classic (GM: Earl Waters Table: TH) Play the cult classic Wiz-War game. Wiz-War is a card and board game of dueling wizards and treasure-stealing. Each player represents a wizard who starts the game with two treasures and seven cards that allow the wizard to cast spells. Each wizard battles the other wizards by casting spells and trying to steal two of the opponent’s treasures to win the game. You can also win by eliminating the other wizards. Cast cool spells like fireballs, waterwalls, and the dreaded "It" spell on your opponents or turn invisible, create monsters, or even affect the board game itself to win. Try this magic mayhem on a custom made 3-D game board with movable (and removable) walls, wizards, monsters, and spell effects. 2-6 players. No experience necessary. (2-6 Players) (Saturday 1pm-5pm)

The 3-D game board consists of six maze sections cast from molds by Hirst Arts Fantasy Architecture (and some instructions for making a Wiz War board and accessories) , and beautifully painted (inked, actually); it was gorgeous. I took pictures, but I don’t have the USB cable for my camera : , so I’ll post them later. Each of the wall and door sections can be rearranged, and some game actions caused this to happen. The six square maze sections can be re-arrange, either swapped or rotated, as some cards would indicate.

Each player controls a Wizard, with a home maze section, and two treasures, all color-coded. To win the game, a player must either capture two rival wizards’ treasures or eliminate all the other wizards. On her turn, a wizard can move and use card from her hand to attack, cast spells and create effects. In some ways, the game reminded me of a Ravensburger maze game, the Amazing Labyrinth. The GM mentioned that the game rules and cards sets were available for free online. I will have to look into that. It was a lot of fun and I’d like to play again.

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Carnage Game report – Day One

We made our way to the Lake Morey Resort in Fairlee for Carnage. We’ve all been looking forward to getting away for the weekend, even Beloved Wife, who isn’t actually participating in the convention. She’s a crafting geek, though, and brought knitting to keep her content (as well as some homework).

One our way through Randolph, we stopped at Mugwort & Malachite, a new-age shop, to check it out. It was small and dark, but had some nice things. I liked a few of the Dryad Designs statuary. NB picked up a dragon calendar.

We did some meal planning, and picked up a bunch of foods that you can prepare by adding hot water. We also brought fruit, snacks, and tea. But we forgot our electric tea kettle. :O So we stopped by the Price Chopper in West Lebanon, N.H., and bought a small electric kettle and a small crock pot (both on sale).

We had pre-registered for the conference, and we got all the games we requested except for the first slot. Here’s what our schedule looks like:

Friday 1 PM to 5 PM Avon-on-the-Moor [D&D 3.5]
(had requested RoboRally: Battle Royal)
Saturday 8 am to 12 PM Powergrid [board game]
Saturday 1 PM to 5 PM Wiz-War Classic [board game]
Saturday 7 PM to 11 PM GURPS Prime Directive: the Vanished [ Star Trek RPG]
Sunday 10 am to 2 PM Star Trek Fleet Action [miniatures]

 

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Carnage gaming con this weekend

I’m taking NatureBoy and Beloved Wife to Fairlee, VT, for a weekend gaming getaway at Carnage 11.

Carnage band logo

NB and I will be gaming; BW will be doing a bit of school work, knitting, and enjoying Lake Morey resort. We attended last year and had a good time. This year, we’re looking forward to a bunch of board games, including Robo Rally, Wiz War Classic, Power Grid, and Star Trek Fleet Action.

In fact, we’re not scheduled to playing and role playing games together. I did reserve a slot in a GURPS Prime Directive (i.e., Star Trek) game in the late slot on Saturday, but it’s after my usual bedtime, so I may skip it.

Maybe there will be some Fear the Boot fans pulling together a World Wide Wing Night 5 celebration there.

Heroscape

When NatureBoy and I attended NorthEast Wars in April, one of the events we played was a six-person Heroscape game. I hadn’t played it before; I think NB may have played with a friend more than a year prior. Although my army died early-on, NB stayed in the game almost to the end. He had a great time, and decided that he wanted a Heroscape set for his birthday.

Heroscape battle

The game features hexagonal plastic terrain pieces that snap and stack together to build a battle scenario. Then players create armies from miniatures, some of which are single “hero” characters while others are groups of less powerful units called “squads.” The rules for movement and combat are straight-forward and consistent. The object is to be the “last person standing.”

Heroscape close-up

NB received the Rise of the Valkyrie Master Set and the Volcarren Wasteland expansion set, and we have played several games. In fact, he and BW have played several games, and she even likes it. W00T! I expect this will be a staple of our gaming for a long while.

No heroes can withstand the might of...

See also:

7th Sea – The Alchemical Compass

Tonight, I’m getting together with some of my friends to play 7th Sea, a role playing of of swashbuckling high adventure set in a fictionalized 17th century Europe.

Cover of 7th Sea

I’m playing a Castillian (i.e., Spanish) guitar instructor to the court of Elaine of Avalon (Britain) and a skilled swordsman. I’m also a member of the secret society of Los Vagos — freedom fighters like Zorro who protect common folks from the inquisition and the beleaguered young King from political rivals — but that backstory isn’t likely to come into play in this adventure. We’re seeking a magical compass that may allow ships to navigate the mystical 7th Sea (imagine a roaming Bermuda Triangle).

7th Sea is written by John and Jennifer Wick, and has a really interesting core mechanic. You have several base abilities called Traits (brawn, finesse, wits, resolve, and panache), and then Skills and Knacks. To resolve a conflict or test in the game, you roll a number of d10 dice equal to the sum of your Trait and the appropriate skill/knack. You then “keep” a number of dice equal to the Trait (the ones that rolled high, of course).

So, if I need to leap to grab a chandelier, and I have a brawn of 2 and a leaping knack of 3, I would roll 5 dice and keep the highest 2 (written as 5K2). So the skills contribute to higher rolls, but the Trait is the limit on how high a total is possible. Except that a rolled 10 “explodes;” you get to roll again (and maybe again…) and the sum of all the exploding rolls add to the value of the first d10, so it counts as one really big die roll that you can keep.

There’s also sorcery, political intrigue, mysterious ruins, and loathsome monsters. And there’s a drama dice system for rewarding risk-taking and good role playing that can work for both the players and the storyteller. All in all, our short campaign has been a lot of fun. Tonight is supposed to be the concluding session.

I’m thinking about offering to run Dogs in the Vineyard for a while if folks are interested in continuing to get together.

What die are you?

This has probably been around the web for a long time, but I just found it:

I am a d20

Take the quiz at dicepool.com

My favorite d20 is old and blue, given to me from the FLGS spare dice bin because I’d always use it. Its corners are really rounded, so it rolls for a long, long time. I love it! (I have affection for my dice!? Should I be concerned?)

NB is a D8:

I am a d20

Hmmm. Tweener and already deep, dark and cynical. Should I be concerned? 😉

Thank you, Gary Gygax

The news that the creator of Dungeons & Dragons had died spread very quickly. And Geeks around the world have been expressing their feelings about his passing.

Order of the Stick had a nice send-off cartoon. Paul Tevis, Judd Karlman and others have shared their thoughts.

And now, a tribute song from Uncle Monsterface. Rock on!

Here’s my bit:

Dungeons & Dragons had a huge impact on me as a kid. I remember being in drafting class in seventh grade, and seeing a kid pull out the basic set box (red, I think, in 1981). I was immediately drawn to it, and asked the kid if he could teach me how to play. He said yeah, but I was new at the school and it never happened.

My parents were pretty hip, though, and got me the Moldvay Basic set and made an attempt to play with me, but I don’t remember playing more than once with my dad. 🙂 I did lots of solo play, and collected the expert set, and then some AD&D stuff. But I never found anyone to actually play with.

I didn’t actually play until college, when my friends Jim, Jeremy, and Brendan and I played through Castle Amber. I still have a crayon drawing that Jeremy did of our fight with a dragon. It was very cool.

Fast-forward almost fifteen years, and I’m married with a young son who taught himself to read when he was three. He loves stories, and we’ve read Harry Potter together. I still have a few D&D books and metal minis that I painted as a kid. NatureBoy is fascinated. Then I run across the 3.5 edition Basic set in Barnes & Noble.

The first day we had it, I ran NB and a very good-sport Beloved Wife through a few scenes. Then NB decided that he wanted to be the DM. Once he understood that the DM didn’t “win” if the monsters ate all the characters, he did a pretty good job.

Now gaming is a constant thread in our lives. We’ve been to several (very local) gaming conventions, played D&D, Faery’s Tale, Cat, and lots of board and card games. We’re in the third year of D&D group I run for some area young people. I’ve even made new adult friends and have grown-up gaming time, too.

All this is to say that the thing that Gary made had a big impact on me as a child, and now it’s enriching my adult life and my relationship with my son.

Many thanks and Blessed Be, Gary.

Town Meeting Day/GMs Day

Today is the first Tuesday in March, and thus, Vermont’s Town Meeting Day. I have already been to the polls and cast my primary ballot.

I Voted sticker

Today also is March 4th, as in “March Forth!!”, and has been selected as GMs day, the day when all of us should lavish thanks and praise upon those who run our games. 😀

Northeast Wars

Northeast Wars logo

I’ve volunteered to run two role playing games at the upcoming Northeast Wars gaming convention. These will be my first experiences GMing convention games, but I’m pretty excited.

The first game is Dogs in the Vineyard, by Vincent Baker. The characters are a sort of religious police watching over communities of faithful pioneers in a setting much like territorial Utah.

Whitefalls – Dogs in the Vineyard
Townsfolk were much relieved when the infant daughter of the Steward recovered from the fever sickness. Their joy soon turned to grief when the young son of the miller was found in the woods near town, beaten to death. Horror and fear have become suspicions and accusations that fester and threaten to tear the town apart. You’re there to protect the Faith and make things right — one way or another. You are one of God’s Watchdogs.

The second game is a scenrio for Faery’s Tale, a rules-light rpg where the characters play faeries in a fantasy forest; the kind of place where any “Once upon a time” story could take place.

The Magic Pool – Faery’s Tale
The Laughing Brook’s cool, clear water flows quickly from the hills deep in Brightwood Forest. And legends tell that the pool at the source of the brook has mystical powers. But recently, the voice of the water sings of sadness, its waters clouded with mud and filth. Already, the animals and plants near the fouled waters are grown sickly. What malevolence has tainted the Laughing Brook? Who will venture to its source and restore the Laughing Brook before this blight spreads throughout Brightwood? You are a faery, and you’re the only one who can. Soar.

I’m very excited to run these games. I have a lot of prep work to do over the next few weeks. But I’m looking forward to it.